Stardew Valley Clone
Stardew Valley clone · Farming game · built by the Vibecode team
Stardew Valley Clone rebuilds Stardew Valley with its real name, HUD and words in its warm pixel-art look. You walk your farmer around Sunny Hollow Farm, till soil, plant seasonal seeds, water them and harvest when they're ripe, then drop crops in the shipping bin and watch the end-of-day summary pay out. Walk east to Pelican Town to buy seeds and decorations at Pierre's General Store, check quests in the journal, and see the day turn to lamp-lit night and the seasons recolour the farm. The farmer, shopkeeper, chickens and every sprite are original art drawn in code.
- Web app
- Hand-built
- Free to remix

Remix copies the working app into your account for free, exactly as we built it. It runs in your browser.
The prompt that builds it
We wrote Stardew Valley Clone by hand. This prompt describes the finished app: paste it into a new app to build your own version, or change it first.
Prompt · 722 words
Build a polished web clone of Stardew Valley, the cozy farming game: a top-down pixel-art farm where you till soil, plant seeds, water them every day, harvest, ship your crops overnight and shop for more seeds and decorations through the seasons. Draw everything in code on one HTML canvas (no image or sound files): 16 px tiles scaled 4x with crisp nearest-neighbour pixels and a 1 px dark outline on every sprite, in the real game's warm, saturated palette.
It is Stardew Valley on screen: its name, a wooden-plank "STARDEW VALLEY" title sign and its own words ("Current Funds", "Total Earnings", "Farming", "Foraging", "Fishing", "Mining", "Other", "Total", "Saving...", "Go to sleep for the night?", "Pierre's General Store", "Pelican Town", "Journal", "You're too exhausted"). Real crop names, seed prices, sell prices and grow days (Parsnip 20g seed, sells 35g, 4 days; Cauliflower 80g, 175g, 12 days; Melon, Blueberry, Pumpkin, Cranberries...). Copy the mechanics and HUD, but draw ORIGINAL characters: a farmer named Rowan (straw hat, red shirt, blue overalls) and a generic shopkeeper portrait. Use the "Jersey 10" Google font. Farm: Sunny Hollow Farm.
SHELL
One full-window canvas with a custom pixel cursor. Title screen first (blue sky, drifting clouds, birds, the plank sign with leaves, three wooden boards NEW / LOAD / HELP). LOAD opens the save or a demo farm on Spring 5; NEW starts Spring 1 with 500g and 15 Parsnip Seeds.
HUD (the real PC layout)
Top right: a sky dial with a moving hand, a box with "Fri. 5", weather + season icons and the time ("10:30 am"), and a gold counter "G" with red digits in parchment cells; a "!" journal button and a menu button below. Bottom centre: a 12-slot toolbar (keys 1-9, 0, -, =) with a red selection square, stack counts and a water gauge on the can. Bottom right: a vertical energy bar labelled "E" (green to red). Bottom left: framed toasts ("Parsnip x15", "Shipped Parsnip", "Quest complete: Getting Started +100g").
SCREENS
1. Farm: farmhouse with a red roof, shipping bin, mailbox, lamp-post, a fenced field (parsnips ready, potatoes, cauliflower, kale), scarecrow, sprinkler, pond, forest border, weeds, stones and twigs, chickens pecking, butterflies. The path east leads to town.
2. Pelican Town: cobblestone plaza, Pierre's (teal roof, striped awning, sign), two cottages, notice board (opens the journal), flower beds, lamps, benches.
3. Pierre's General Store: keeper portrait + speech box that answers each purchase, list rows (icon, name, price with a gold coin) with a scroll bar, your 36 slots below (click to sell), gold box, red X.
4. Inventory (E): tabs, 3 x 12 slots (click to pick up and swap), item tooltips, the farmer portrait, "Sunny Hollow Farm", Current Funds, Total Earnings. Journal tab: 3 quests with progress bars and rewards.
5. End of day: fade, then the shipping summary on a starry night: Farming / Foraging / Fishing / Mining / Other with dotted leaders and gold, "Total" with a coin, the shipped items, "Saving...". Then a new morning.
RULES
Walk with WASD/arrows; click a tile next to you to use the selected item, click further away to walk there first (BFS path). Hoe tills grass or dirt (tilled soil auto-joins its neighbours), seeds plant only in their season, the watering can darkens soil and refills at the pond (40 uses), scythe cuts weeds (fiber) and harvests, axe chops twigs and trees (wood), pickaxe breaks stones and lifts placed paths/lamps. Click a ripe crop to harvest it (the item arcs into the farmer). Click the bin with a crop selected to ship the stack; it pays overnight. Crops grow one stage per watered night (5 stages, regrowing crops come back); out-of-season crops wither. 7 real seconds per 10 game minutes from 6:00 am; evening darkens with a blue multiply and warm window and lamp glows; at 2:00 am you pass out. 28-day seasons recolour grass and trees (orange fall, snowy winter); rainy days water everything. Tools cost energy. Decorations (Wood Fence, Stone Path, Tub o' Flowers, Scarecrow, Lamp-post, Wood Bench, Sprinkler) place on the farm. Saves to localStorage every morning.
REMIX-READY
brand.ts (names, words, colours, tuning), data/crops.ts, data/items.ts, data/maps.ts, data/fixtures.ts, sim/ (rules), art/ (sprites), ui/ (HUD and menus), files under 300 lines, README.md with a file map. ?demo=1 runs a bot through one farm day; ?screen=shop|summary|fall|night jumps to a screen.More templates
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