Trivia Crack Clone
Trivia Crack clone · Trivia game · built by the Vibecode team
This rebuilds Trivia Crack with its real name and look: the sky-blue screens, the seven-slice category wheel with its crown, and the chunky 3D buttons. Spin, answer a timed question in the category's colour, and three right answers in a row earn a crown to win a character. Rivals take their turns a few seconds later, and the first to collect all six wins. A Daily Challenge gives everyone the same 10 questions with a streak and a shareable score card. Rankings, a working shop of power-ups and a stats profile complete it.
- iPhone · Swift
- Hand-built
- Free to remix

Remix copies the working app into your account for free, exactly as we built it. It runs in Vibecode's cloud iOS simulator, in your browser.
The prompt that builds it
We wrote Trivia Crack Clone by hand. This prompt describes the finished app: paste it into a new app to build your own version, or change it first.
Prompt · 837 words
Build a polished native iOS clone of Trivia Crack in SwiftUI: spin the category wheel, answer timed multiple-choice questions, fill the crown meter and win all six characters before your rival, plus a 10-question Daily Challenge with a streak and a shareable result card.
It is Trivia Crack on screen: its name, the saturated sky-blue background (#2A95FA to #1562DC), the six category colours (Geography blue #1E73D2 with a globe, Science green #22B35E with a flask, Entertainment pink #EF4FA6 with popcorn, Art red #E6323E with a brush, Sports orange #FB8C14 with a football, History yellow #F2C928 with a scroll) and the purple crown slice #8E46C2, heavy rounded type, chunky 3D buttons (a bright face on a darker edge that squashes when pressed) and its words ("SPIN!", "Your turn", "Their turn", "Crown!", "Choose a character to play for", "Correct!", "Time's up!", "Bomb", "Double Chance", "Extra Time", "Skip", "Daily Challenge"). Draw the TRIVIA CRACK wordmark and a rainbow-wheel logo with a gold crown in SwiftUI. Do not copy the mascot or the real category characters: draw your own six gumdrop characters in code (category colour, big eyes, smile, the category icon on the belly, one accessory each) named Atlas, Fizz, Poppy, Dabs, Rookie and Sage. The player is Alex Rivera (initials avatar); rivals are fictional (Maya Chen, Diego Alvarez, Priya Nair...).
SHELL
White rounded bottom bar: Home, Rankings, a raised orange flame button in the middle showing the streak (opens the Daily Challenge), Shop, Profile. Opens on Home: no splash, login, paywall or permission prompt. White status bar text over the blue.
SCREENS
1. Home: top bar with avatar + level badge, lives (hearts), coins and gems pills; logo + wordmark; Daily Challenge card (flame with streak count, "10 questions", today's five category dots, orange GO, or a check and today's score once played); a big green PLAY "New Classic game" button (sheet: Random opponent or a friend, costs a life); white cards "YOUR TURN", "THEIR TURN", "FINISHED GAMES" with the rival's avatar, flag, level, your six character slots, the last event ("Maya won Entertainment") and a PLAY pill, "3 vs 4", or an hourglass with "12m ago".
2. Classic board: back, "ROUND 9", coins; white header "You 3 vs 4 Maya" with both players' character slots and YOUR TURN; crown meter (3 gold capsules + crown); the wheel (7 slices, white rim with gold bulbs, grey-white centre knob that points up) and a yellow SPIN! button. The wheel eases out over 3 s onto a random slice, then a banner with the character and the category name in its colour.
3. Question: full screen in the category colour; header with icon, category name and a clock counting down from 30; white card with a draining timer bar, the character peeking over it and the question; four white answer bars; a power-up tray (Bomb removes two wrong answers, Double Chance, Extra Time +10 s, Skip) with owned counts. Right turns green with a tilted "CORRECT! +5 coins" burst, wrong turns red and shows the right one.
4. Crown: three right answers in a row (or the crown slice) opens "CROWN! Choose a character to play for"; owned characters are grey with a check; the crown question wins the character ("YOU WON SAGE" over spinning rays, CONTINUE). A wrong answer passes the turn ("It's Maya's turn", BACK TO GAMES); rivals play a few seconds later and Home shows a toast ("Diego won Art. Your turn!"). Collect all six to win (trophy, +100 coins).
5. Daily Challenge: the same 10 questions for everyone today (5 of the 6 categories, 2 each, seeded by date), 15 s each, a 10-segment progress bar, no power-ups. Score = 100 per right answer + up to 50 for speed. Results: "BRILLIANT!", count-up score, 10 green/red tiles, correct / avg time / day streak, per-category breakdown, SHARE RESULT (a rendered square card with the score, tiles in category colours and the streak, plus an emoji text line), "Next challenge in 4h 12m". One play per day.
6. Rankings: purple header with a gem-ring league badge, "GENIUS LEAGUE", "Ends in 2d 14h", "You're #6"; Weekly / Friends segments; rows with position circles (gold, silver, bronze), avatar, name, trophy and points; your row is highlighted and moves as you score.
7. Shop: free daily chest, the four power-ups for coins, gems-to-coins trades, coin packs (demo dialog adds them free).
8. Profile: big avatar, level and XP bar, games won, win rate, right answers, best streak, per-category accuracy bars with each character, a 5-week streak calendar with flames, sound toggle, Reset demo data.
RULES
Everything works and saves on device (one JSON file). Seed 120 real, checked questions (20 per category). Demo data (games, stats, a 23-day streak ending yesterday, 6 past Daily results) is built relative to today and shifted forward on every launch so it never looks stale.
REMIX-READY
Brand/Theme.swift (name, words, timers, colours, fonts), Brand/TriviaCategory.swift, Data/QuestionBank*.swift, Data/Fixtures.swift, Data/DemoScript.swift (-DemoTour, -DemoScreen), features in small files under 300 lines, and a README.md with the file map and remix ideas.More templates
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