Pokémon TCG Pocket Clone
Pokémon TCG Pocket clone · Card game · built by the Vibecode team
This template rebuilds Pokémon TCG Pocket on the web with its real name, pastel holo look, 5-tab layout and loop, using an original 47-card set. Swipe across the top of a booster pack to cut it, then flip through five cards: rare ones arrive face down and flip with a gold burst. Your binder shows every card with empty slots to chase, and big cards tilt in 3D with moving foil. Build 20-card decks and battle Solo opponents with the Energy Zone, evolutions, trainers and the 3-point rule, by hand or on Auto.
- Web app
- Hand-built
- Free to remix

Remix copies the working app into your account for free, exactly as we built it. It runs in your browser.
The prompt that builds it
We wrote Pokémon TCG Pocket Clone by hand. This prompt describes the finished app: paste it into a new app to build your own version, or change it first.
Prompt · 737 words
Build "TCG Pocket", a web clone of Pokémon TCG Pocket's look and loop, with ORIGINAL creatures and art (no Pokémon names, characters or logos). WHAT IT IS: a digital trading card game. Open two free booster packs a day, collect foil cards in a binder, build 20-card decks and battle a bot. SHELL: pastel holographic backdrop (pink #fbd3ea → lavender #e3d3fb → sky #cfe4fd → mint #c9f3e6) with soft diagonal light streaks and a faint sparkle dot grid. Frosted white rounded panels, white pill buttons with soft blue-grey shadows, sky-blue primary pills. Top bar: avatar, player name "Rowan", level + EXP bar; chips for pack points, Pack Hourglasses and Pocket Gold. Floating white bottom bar with 5 tabs: Home, My Cards, Social, Battle, Menu. Font: "M PLUS Rounded 1c" for UI, "Fira Sans Condensed" on cards. CARDS (drawn in HTML/CSS, sized with container query units): silver border, type-coloured face (Grass green, Fire orange, Water blue, Lightning yellow, Psychic purple, Fighting brown, Darkness teal, Colorless grey), BASIC/STAGE 1 tag, bold name with a silver "ex" logo, HP + round energy-type icon, gold-framed illustration, attacks with energy-cost icons and damage, weakness/retreat row, ex rule box, set number "P1 020/47", rarity ◆ to ◆◆◆◆, ☆ art rares (full-bleed art), ☆☆ full art, ☆☆☆ immersive, crown (gold). Moving rainbow foil on rare cards. Card back: blue swirl with a gold four-point sparkle emblem and "TCG POCKET". Set "Prism Genesis": 31 original creatures (Voltail ex, a cobalt flying squirrel; Pyrodrake ex; Mystarra ex; Glaciel ex; Sproutle → Fernox → Verdantaur ...), 6 trainers (Potion, Capture Orb, Swift Boots, Field Research, Coach Rhea, Ranger Kai) and 10 alt-art rares, 47 cards. Generate the illustrations with GPT Image (no text, no frame) and keep the prompts in a JSON file with a generator script. SCREENS: 1. Home: three booster packs fanned (Voltail, Pyrodrake, Mystarra), crimped foil wrappers with a "TCG / TRADING CARD GAME / Pocket" wordmark, hero art and the pack name in big outlined italics. A bubble above scrolls the pack's featured rares. Row: Offering Rates · Open · Select other booster packs. Pack Power (2 packs, 1 per 12 h, or 12 hourglasses). Left: Wonder Pick (5 cards from a friend's pack; shuffle face-down, pick one). Right: Daily Missions with progress bars and Claim. 2. Pack opening: big pack, swipe across the dotted line at the top to cut it (the strip flies off), then a stack of 5 cards; tap or swipe to send each away. ◆◆◆◆ and ☆ cards arrive face down with a pulsing gold glow and flip with light rays and sparkles. Results grid with NEW! tags. 3. My Cards: binder of the whole set with empty numbered slots for missing cards, owned count "30 / 47", Owned only switch, search, type and rarity filters, ×2 badges. Card detail: big card that tilts in 3D with the pointer and moves the foil light, set/number/illustrator/number owned, Exchange for pack points. Decks tab: deck boxes with cover art, energy icons, Battle deck badge; builder with 20 slots, max 2 per name, Energy picker, Auto-build, Save. 4. Battle: Solo opponents (Beginner to Expert, hourglass rewards) + Versus random match + battle-deck picker. Board: lavender/blue halves with a big white ring, opponent bench + Active on top, yours below, hand fanned along the bottom, HP number + bar above each card, attached energy under it, Energy Zone bubble (current + Next), deck piles, End Turn pill, Auto switch, battle log, point stars on name plates. Rules: 20-card decks, 5-card opening hand with a guaranteed Basic, hidden setup, coin flip for first, Energy Zone makes 1 energy per turn (none on the first player's first turn), bench 3, evolve after the first turn, 1 Supporter per turn, retreat by discarding energy, weakness +20, KO = 1 point (ex = 2), 3 points wins. Coin-flip, attack-lunge, hit-shake, damage numbers, KO!, turn banners, Victory/Defeat screen with Pack Hourglass + EXP rewards. 5. Social (friends with their latest pulls) and Menu (profile stats, per-pack collection progress, Offering Rates, reset save). RULES: a pure DOM-free battle engine + a bot that also powers Auto; seeded RNG; state in localStorage with a starter collection and two starter decks; real offering rates per slot. Opens straight into Home. REMIX-READY: brand file (names, colours, fonts, rule numbers), card data file, fixtures file (packs, decks, opponents, friends, missions), features in small files, README with a file map, ?demo=1 attract mode.
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