Among Us Clone
Among Us clone · Social deduction game · built by the Vibecode team
A playable rebuild of Among Us with its real name, words and HUD, drawn in its look with original crewmate-style characters. You spawn around the Cafeteria table of a 14-room ship, walk with a wall-blocked vision cone and do minigames like Fix Wiring and Swipe Card, or play the Impostor and kill, vent and sabotage the lights. Bodies get reported, the Who Is The Impostor? tablet opens with chat, and bots argue from what they actually saw. Votes are revealed, someone is ejected into space, and the round ends in Victory or Defeat.
- Web app
- Hand-built
- Free to remix

Remix copies the working app into your account for free, exactly as we built it. It runs in your browser.
The prompt that builds it
We wrote Among Us Clone by hand. This prompt describes the finished app: paste it into a new app to build your own version, or change it first.
Prompt · 619 words
Build a playable web clone of Among Us, the social deduction game, played against 9 bots in the browser: a top-down spaceship where Crewmates do tasks and the Impostor kills, vents and sabotages, then everyone meets, chats and votes someone out into space.
It is Among Us on screen: its name, the AMONG US wordmark, and its own words ("Crewmate", "Impostor", "There is 1 Impostor among us", "TOTAL TASKS COMPLETED", "Fake Tasks:", "USE", "REPORT", "KILL", "VENT", "SABOTAGE", "DEAD BODY REPORTED", "EMERGENCY MEETING", "Who Is The Impostor?", "SKIP VOTE", "I VOTED", "Voting Ends In: 30s", "Proceeding In:", "Blue was not An Impostor.", "1 Impostor remains.", "Victory", "Defeat"). Draw ORIGINAL crewmate-style characters in code (bean body, wide light-blue visor, backpack, thick dark outline, plus a small antenna bulb so they are our own) in the 12 classic colours, and an original ship ("The Starling") with 14 rooms: Cafeteria, Weapons, O2, Navigation, Shields, Communications, Storage, Admin, Electrical, Lower Engine, Security, Reactor, Upper Engine, MedBay. No game sprites, sounds or fonts.
SHELL
Full-screen canvas game, 16:10 desktop first, works on mobile (drag to move). Title screen (starfield, drifting crewmates, wordmark, Play vs Bots / Quick Play / How to Play) -> dropship lobby (crew wandering, settings readout, Customize colour + name, Game Settings, big START, PRIVATE + room code) -> round.
SCREENS
1. Shhhhhhh! splash, then role reveal: CREWMATE in cyan VT323 (IMPOSTOR in red) over a lineup of the crew, you big in the middle.
2. Ship: camera on you, tiled floors, wall faces with outlines, props (tables, engines, reactor core, crates, beds, scanner, map table), vents, task consoles glowing yellow when near. Vision cone with wall occlusion (ray-cast visibility polygon); players outside it are hidden. Name tags white with black outline; impostors see partners in red.
3. HUD: green segmented TOTAL TASKS COMPLETED bar, collapsible task list ("Electrical: Fix Wiring", done turns green), gear (pause) and map buttons, bottom-right outlined action buttons with cooldown numbers.
4. Tasks: Fix Wiring (drag 4 colour wires), Swipe Card ("Too fast/Too slow/Accepted. Thank you."), Download Data, Prime Shields (hexes), Unlock Manifolds (1-10 in order), Fuel Engines (hold), Submit Scan, Fix Lights (5 switches), Emergency button under glass.
5. Impostor: KILL nearest crewmate (red outline target, cooldown), VENT with red arrows to linked vents, SABOTAGE lights (crew vision shrinks), red sabotage map.
6. DEAD BODY REPORTED / EMERGENCY MEETING splashes, then the tablet: plates with heads, names, dead plates grey with a red X, I VOTED stamps, confirm check/cross, SKIP VOTE, timer, chat (white bubbles, your messages on the right, 100-char input, blue send arrow, quick chips), vote reveal with voter heads.
7. Ejection over a moving starfield: the character tumbles across while the line types out. Victory (blue) / Defeat (red) with the winning team, Play Again / Quit.
BOTS
Crewmates walk A* paths to their tasks, report bodies they see, fix lights. Impostors fake tasks, hunt isolated targets, kill only when unseen (sometimes risky), vent away, sabotage. Every bot records who it saw where; in meetings they say real alibis, "red was near storage", "i saw blue vent", defend themselves, react to what you type (name or colour = accusation), and vote from that suspicion (or skip). Wins: all tasks done, all impostors ejected, or impostors >= crew. Dead you becomes a ghost who flies through walls and finishes tasks.
RULES
Deterministic per seed (?seed=), ?demo=1 attract mode where an autopilot does a task, witnesses a kill, reports, accuses in chat, votes and wins. Settings in localStorage: players 4-10, impostors 1-3, kill cooldown, discussion/voting time, tasks, confirm ejects, your role.
REMIX-READY
brand.ts (name, colours, words), fixtures.ts (bots, chat lines, defaults), mapData.ts (rooms, props, stations, vents), engine/bots/meeting in small files, README with a file map.More templates
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